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Problem: On which point must black place a stone in order to
capture white and remove the unit from the board?
Dia. 17
![Capture Example [Diagram 17]](/images/dia17.jpg)
Answer:
C. It may help to think of a liberty as a breathing space.
Without a breathing space stones smother and die. A black stone on point C
produces the folowing position:
Dia. 18
![Capture Example [Diagram 18]](/images/dia18.jpg)
Black now has 1 white prisoner.
Dia. 19
![Caputure Example [Diagram 19]](/images/dia19.jpg)
Answer:
C.
Dia. 20
![Capture Example [Diagram 20]](/images/dia20.jpg)
Answer:
A and B. In this example, two liberties would have to be
filled before the white stone could be removed.
Dia. 21
![Capture Example [Diagram 21]](/images/dia21.jpg)
Answer:
A. The following diagram shows the position after black plays
at A. Notice that the capture opened new liberties for the black units.
Dia. 22
![Capture Example [Diagram 22]](/images/dia22.jpg)
Black now has 3 white prisoners.
Whenever connected stones lose their last liberty, they are
all captured.
No matter how many stones in a unit, the more liberties it has the stronger and safer it is.
In Diagram 22, black gained liberties by capturing
white. The other way for a unit to gain liberties is by Problem: On which point can white play to increase the number of
liberties for his nearly enclosed units below? (Hint: Count the liberties before and after an added stone).
Dia. 23
![Extend Example [Diagram 23]](/images/dia23.jpg)
Answer:
B. White has one liberty now; a white stone at B will result
in three liberties for white, one at A, one at D, and one at C.
Dia. 24
![Extend Example [Diagram 24]](/images/dia24.jpg)
Answer:
A. White has one liberty at A; a white stone added at A
will result in three liberties for white, points B, F, and E.
Dia. 25
![Extend Example [Diagram 25]](/images/dia25.jpg)
Answer:
B. Adding a white stone at B will increase the white
liberties from two to four. Confirm that a white stone on D will not
increase the number of white liberties.
This one is trickier; count carefully.
Dia. 26
![Extend Example [Diagram 26]](/images/dia26.jpg)
Answer:
B increases the count from four liberties to five.
Dia. 27
![Extend Example [Diagram 27]](/images/dia27.jpg)
Answer:
None of these points will increase the number of white liberties.
Players often extend in order to avoid capture. The added
stone itself may reach to new liberties, as in the preceeding diagrams,
or the new stone may connect the unit to another
unit.
Problem: On which point can black play in order to rescue the
five-stone black unit, below?
Dia. 28
![Connect Example [Diagram 28]](/images/dia28.jpg)
Answer:
Black's endagered unit will be saved, and strengthen to four liberties (and gain
access to even more), if black joins his stones by playing at point C.
Whenever a unit has only one liberty
remaining, it is in atari (ah tah ree).
Problem: Look again at each of the preceding six diagrams. In
which of them are there stones in atari?
Answer:
Diagrams 23, 24, and 28.
A player who has just had a unit put into atari is not required to try and protect that unit. Neither
is the other side ever required to capture. Stones may remain in atari
indefinitely.
As you begin to play go, it is instructive and courteous to
warn your opponent as soon as a unit comes into atari. Atari is to go as check is
to chess. Saying "atari" means: "As it stands, I can capture that unit on my
next play."
Race to Capture
In each game, the players spend much of the time trying to
arrange escape for friendly stones and trying to prevent the escape of enemy
stones. Points that lie under captured stones are the territory of the captor.
Therefore the question of capture or escape is vitally important.
Problem: Where will black play in the following situation?
Dia. 29
![Capture Example [Diagram 29]](/images/dia29.jpg)
Answer:
Black will fill the last liberty of the white stones in the corner and remove
them from the board, simultaneously opening new liberties for the endangered
black stones.
Dia. 30
![Capture Example [Diagram 30]](/images/dia30.jpg)
Black now has five white prisoners
If white gets the first play, white will take black's last
liberty, capturing black and saving the cornered white stones.
Dia. 31
![Capture Example [Diagram 31]](/images/dia31.jpg)
White now has six black prisoners.
Life and Death
In this chapter we will examine safe enclosures and some
enclosures that are unsafe.
Safe and Secure
In go, the players always seek to encircle territory, often
the same territory at the same time. Sooner or later opposing stones meet and
begin to push against each other. Liberties appear and disappear with each
play. The conscientious player keeps track of the security of each unit
involved in a battle.
Since stones are captured when opposing stones occupy all
their liberties, then it follows that stones cannot
be captured if the enemy stones cannot occupy all their liberties. Stones with
safe liberties always have these liberties surrounded. Therefore safe liberties must lie inside an enclosure.
Problem: Can black occupy all the white liberties in each of the
three diagrams below?
Dia. 1
![Life and Death Example [Diagram 1]](/images/dia2-1.jpg)
Answer:
Yes. White has failed to surround territory and thus has no safe liberties
here.
Dia. 2
![Life and Death Example [Diagram 2]](/images/dia2-2.jpg)
Answer:
No. White has succeeded in surrounding territory. Imagine that black begins
to place stones inside this white enclosure. Notice that the invading black
stones will always run out of liberties before white does. Therefore white
cannot be captured.
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