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Introduction
Go is a game of strategy. Two players compete in acquiring
territory by placing markers on a smooth wooden board with a simple grid drawn
on it, usually 19 by 19 lines. Each player seeks to enclose territory with his
markers, much like partitioning a field with sections of fencing. Further, each
player may capture his opponent's markers. The object of the game is to enclose
the most territory, a simple goal that leads to the elegant and fascinating
complexities of go.
The Procedure for Playing Go
These chapters present example-questions designed to lead to
an easy understanding of go. Use a cover sheet over each page and proceed by
sliding the cover down to reveal each problem in turn. Try your best on each
question. Review the appropriate explanation if your answer is incorrect. Pace
yourself so that the material seems interesting and remains clear.
To Begin
Two players agree to a contest
governed by the procedure of play as described herein. The playing field
consists of horizontal and vertical lines that crisscross. Each time one line
touches another they form a point. There are 361
points on a full-size go board.
Problem: How many points show in the
examples below? (Please note that some of the illustrations show board edges
and some do not.)
Dia. 1.
![Point Example [Diagram 1]](/images/dia1.jpg)
Answer:
Four is correct.
Dia. 2.
![Point Example [Diagram 2]](/images/dia2.jpg)
Answer:
Twelve. Remember to count the point in the corner.
Dia. 3.
![Point Example [Diagram 3]](/images/dia3.jpg)
Answer:
Sixteen.
In the game of go, as in these examples, ignore the spaces
and pay attention to the points.
Play begins with the board empty of markers. Each point
is a valuable piece of territory. The object of the game is to fence in
completely (surround) more points of territory than your opponent surrounds.
The markers of play are called stones, of which
one set is black and one is white. The player who takes black plays first.
The players alternate placing stones, building their positions
on the board by placing one new stone at each turn. The stones are placed on
the points. Once a stone is placed it is never
moved to another point.
Following are three diagrams that show a game developing through six turns: black, white, black, white, etc.
Dia. 4.
![Turn Example [Diagram 4]](/images/dia4.jpg)
Dia. 5
![Turn Example [Diagram 5]](/images/dia5.jpg)
Dia. 6
![Turn Example [Diagram 6]](/images/dia6.jpg)
Notice that the white stones begin to combine, just as the
black stones begin to build upon each other. It is too early in this game for
any points to have been surrounded, but black expects to enclose some territory
on the right while white intends to enclose some on the left. The sequence
continues from here until the game ends (illustrated in Chapter 3).
The Mechanics
Each point on the board has lines extending from it. The
very next point along a line is an adjacent point.
Points are adjacent only along the lines. Any point along a diagonal line is
not adjacent. Each empty point adjacent to a stone is a liberty.
Problem: How many liberties does each stone have?
Dia. 7
![Liberty Example [Diagram 7]](/images/dia7.jpg)
Answer:
Four. Review the preceding paragraph if this is not clear.
Dia. 8
![Liberty Example [Diagram 8]](/images/dia8.jpg)
Answer:
Three.
Dia. 9
![Liberty Example [Diagram 9]](/images/dia9.jpg)
Answer:
Two. Notice that stones along the edges and in the corners
of the board have fewer liberties available.
Liberties are as important in go as breathing is in life.
Ahead we will be concerned with liberties again and again.
Forming Connections
Once a stone is placed on a point it is never moved to another
point. When another stone of the same color is
placed on an adjacent point, the two stones are connected. Once connected, stones form an inseparable
unit. A single stone or any number of connected
stones can make up a unit.
Problem: How many units are there in each of the following
diagrams?
Dia. 10
![Unit Example [Diagram 10]](/images/dia10.jpg)
Answer:
One unit.
Dia. 11
![Unit Example [Diagram 11]](/images/dia11.jpg)
Answer:
Three units.
Notice that stones touch another of the same color when they
are connected. To check connections at a glance look for stones that touch. A
gap between stones announces a separate unit.
Dia. 12
![Unit Example [Diagram 12]](/images/dia12.jpg)
Answer:
Two units, one black and one white.
Dia. 13
![Unit Example [Diagram 13]](/images/dia13.jpg)
Answer:
Six units, two white and four black. Remember that stones
connect only along lines; they do not connect along
diagonals.
Dia. 14
![Unit Example [Diagram 14]](/images/dia14.jpg)
Answer:
Nine units, four white and five black.
Connected stones share liberties, so they have as many
liberties as there are unoccupied points adjacent to the entire unit.
Problem: How many liberties do the connected stones have,
below?
Dia. 15
![Liberty Example [Diagram 15]](/images/dia15.jpg)
Answer:
Eleven.
Dia. 16
![Liberty Example [Diagram 16]](/images/dia16.jpg)
Answer:
10. Reread the explanation above if this is not clear.
Capture
Placing stones so as to occupy all the liberties of an
opposing unit results in the denial of liberty for that unit and it is
captured. Captured stones are removed from the
board immediately and retained by the captor as
prisoners.
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